Ardor

Twilight of the Gods

Chapters

  1. Background
  2. Welcome to Hammerfall
  3. Diadem of Storms
  4. Stranger Danger
  5. The Deathless
  6. Twilight

Characters and Organizations

NPCs


Alvar, Tribe Chieftain

Arrogant, Brazen, Wroth

In his youth Alvar was a fierce raider who seized the Band of Storms, a legendary ring possessed by the fabled storm giants. Feeling himself unstoppable he pursued the legend of the dread viking Dreyrbrandr nearly forty years ago. Despite his immense power and possession of the Band of Storms Dreyrbrandr lured him into a trap in which his retinue was massacred and Alvar left to return to Hammerfall in disgrace. Understanding his raiding days were over he took to growing his tribe and strengthening his forces for the day Dreyrbrandr returned to the shores of Hammerfall.

  • Ideal: Love makes us weak.
  • Flaw: They are addicted to a harmful substance.
  • Bond: They used to be an adventurer until a wound took them out of action.

Helge, Grandmaster of the Hammer

Zealous, Wise, Cautious

Helge was elected Grandmaster of the Hammer just five years ago after the last passed as a consequence of old age. He aims to transform the order into a peacekeeping force which spreads its peace throughout the region via colonies.

  • Ideal: Faith is the most important aspect of their life.
  • Flaw: They refuse to stop working, even at a detriment to their health.
  • Bond: They love their town and will do anything for it.

Eyvor, Gyðja Of Þrymjavaskr

Calculating, Beautiful, Quick

The most recent addition to the ruling caste of Hammerfall, Eyvor was annointed High Gyðja after the last passed under suspicious circumstances.

  • Ideal: Faith is for the weak.
  • Flaw: Kindness is weakness.
  • Bond: They once were kept prisoner by a cult.

Hilda, Tavern Keeper

Cheerful, Busy, Stingy

Hilda's family has been responsible for the Wharf and Shield for hundreds of years. The operations of which have been her passion since she was a child. She won't allow any harm to come to it.

  • Ideal: Anything is possible with the devil on their side.
  • Flaw: They despise any kind of authority.
  • Bond: They hunt wild game to keep their larder full.

Þorvi, Thrallspeaker

Kind, Generous, Timid

Þorvi was elected Thrallspeaker after the last was murdered for fomenting unrest among the thralls which number in the hundreds. Þorvi has learned not to upset the current order however she is persistent in improving conditions of the thralls.

  • Ideal: Their position commands respect
  • Flaw: They are paranoid.
  • Bond: They are deeply in love with their best friend.

Egil, Captain of the Blood Egils

Brave, Honorable, Rude

Egil is a renowned ravager known for his many conquests. Because of his immense success, Chieftain Alvar had commanded Egil to pursue Dreyrbrandr to retrieve the legendary Diadem of Storms, a task which the chieftain had once failed.

  • Ideal: They only feel alive when raiding.
  • Flaw: They refused to apologize for their mistakes
  • Bond: They will do whatever it takes to ensure their legacy survives.

Dreyrbrandr the Stranger

Cunning, Ruthless, Beautiful

Dreyrbrandr is a dread viking king rumored to have reigned the seas since the 3rd Age of Mortals wreaking havoc for thousands of years. A servant bound to Kaldróminna, he trusts her power utterly and is pleased to spread her terror.

  • Ideal: Only feels alive when killing the innocent.
  • Flaw: Overly confident in the devotion of Kaldróminna.
  • Bond: Trusted to cleanse the shores of weakness.

Goðblotá, Gyðja Of Kaldróminna

Reserved, Elegant, Horrifying

Goðblotá was chosen from a young age to host the avatar of Kaldróminna. She has spent her many ages fulfilling the will of Kaldróminna and visiting death and destruction on all those unfortunate to share her presence.

  • Ideal: Anything is possible with faith.
  • Flaw: Overly confident in the devotion of Kaldróminna.
  • Bond: Trusted to carry out the will of Kaldróminna.

Organizations

Order Of the Hammerfist

Order of clerics and paladins preserving the old ways of the hammer. Truth, justice, honor, respect and valor.

Priesthood Of Þrymjavaskr

The Blood Egils

The Dark Wave

Welcome to Hammerfall

Events

  • Return of Dreyrbrandr
  • Corpsewalk
  • Death of Priestess Edda

Hammerfall Square

Gallows

  • Traitors and Cowards
  • Stocks

Town Crier

  • The Blood Egils have returned with their spoils from afar!

Driftport Dockyards

  • Longships of Viking Crews
  • Tradeships
  • Ghostships (rarely seen coming and going)

Fishmonger Row

Vragi the Fishmonger

Mans a stall selling the finest fish Hammerfall has to offer.

Sigurd the Cooper

Makes barrels to store salted fish. Owner and Proprietor of Sigurd's Barrels located beside Embla's hovel. Will reveal Embla was found of her camp fires although suffered from some sort of bowel problem as she was often found digging by a nearby tree.

Agnar the Beggar

A deceptively spry man for his age, bears information regarding the location of Embla.

Embla's Hovel

Not much of value can be found here except a disturbed patch of soil under a nearby tree which contains a vial containing a viscous black fluid, a potion of healing, and 10gp.

Searching the campfire reveals a particularly black stone which curses all who touch it with premonitions of the dark tide.

Wharf and Shield, Drinking Hall

Menu

  • Hammer Mead. Traditional drink of Hammerfall. DC16 Con or Drunk.
  • Bear Meat Sausage. The bear meat is very hard to work with.
  • Rye Bread. You can ask for it toasted.
  • Bangers and Mash. Sausages and mashed potatoes.

Arm Wrestling Contest

  • 4 competitor tournament. Each set of competitors start with their hands in neutral position and makes opposing Str checks, whichever is higher moves the opponent's hand one position towards them, or back towards neutral if opponent has already moved them. Nat 20 and Nat 1 move 2 positions. First competitor to move their opponent's hand 5 positions past neutral wins.

Rumors

  • Saga and Vragi: In the last few years, the dead have been seen leaving their tombs and marching into the sea. This hasn't been all bad. There are fresh graves.
  • Kerr and Runar: The old crone Embla promised that a dark wave was going to come soon and wash away the sinners.
  • Halstein and Stigr: Due to all the raids the town is flush with thralls, something's not right about the thralls, they seem to be talking to each other too much and their spirits are too high. Leads to a woman named Þorvi.
  • DC20 Investigate or Perception: Priestess Eyvor is secretly a cultist

Bastion of the Hammerfist

Barracks

Residence and training yard for promising Hammerfists.

Monastery

Place of study for students of the hammer.

Shrine of the Hammer

Resting place of the first Hammerfist.

Chapel

Residence and place of work for Priestess Eyvor.

Hammerfall Keep

Chieftain's Hall

Training Yard

Stable

Dungeon

Rumored that deep within are the remains of a brutally deposed dynasty.

Morkral, Jailer

Bard sings awful songs

Ycefjord

  • Shantytown near the bridge on the river

Nordgrave

Gothic neighborhood built near the Mausoleum of Hlad'frore, resting site of the dead.

Eindride, Cryptkeeper

Responsible for the maintenance of the crypts and most importantly the Mausoleum of Hlad'frore.

Mausoleum Of Hlad'frore

The final resting place of thousands of Nords. Founded sometime during the 3rd Age of Mortals, said to reside upon to spot where the great ice giant was slain by the first Hammerfist.

At the base of the Mausoleum the ancient titan [Hlad'frore](Hlad'frore.md) can be found encased in ice with his own massive stone sword piercing his throat. The gate to this room may be opened after a number of seals are broken.

Return of the Blood Egils

The Blood Egil's return in the early morning, marked by bells chiming followed by the town crier. Cheers are soon drowned out by cries of horror. Foot steps can be heard echoing throughout the town as Egil, pale and gaunt, charges bloodied towards Hammerfall Keep before falling hard to the ground.

Circlet of Storms

Egil arrives in the port nearly dead. He beckons for Alvar before falling unconscious. The party investigates their leads and speaks with the chieftain for background information.

Leads

Return Of Egil

While Egil recovers from his wounds and as the party waits for him to regain consciousness, they may investigate what he has been up to. Egil, aside from selfish ambition, had been entrusted by all to ravage the shores in pursuit of the Dreyrbrandr the Stranger in an effort to at last bring a stop to his eternal terror. He had been given men and ships by Chieftain Alvar, given the blessings of sea and storm by Gyðja Sigrid, and given holy arms, clerics, and paladins by the Grandmaster Helge.

Alvar can regail the party his many exploits including his doomed quest for the legendary diadem of Dread Reaver King Dreyrbrandr the Stranger. It was within his reach, but Dreyrbrandr humiliated him, killing his huscarls before sending him adrift on a plank back towards Hammerfall.

The Drowned Dead

If the party listened to the tales of the dead marching into the sea, they will have learned that they rise from the Mausoleum of Hlad'frore leaving many crypts empty. Many people find this to be mere superstition however no one has yet dared to march into the crypts to find the truth. The truth being, that the dead really are waking and that the mausoleum is almost completely empty. Investigating further will reveal well worn paths marching into the sea. Thorough investigation of the mausoleum reveals a talisman of Kaldróminna deliberately placed and brimming with necromantic magicks. The tomb begins to get older and older as they descend until the architecture and writing change slowly becoming foreign.

Run: Modified Tomb of the Ice King

Inside the tomb of the Ice King, a large cavern with a narrow stone bridge edged with ancient runes above a deep pit. Across the bridge regularly flows freezing cold air and a deep murmur can be heard deep within the caverns. At the far end of the hall floats a small icy talisman. As the party completes their task in the chamber, the murmur grows to breath as steam begins to rise from the bottom of the chamber. At the far end of the wall, they will notice a giant pair of piercing blue eyes open suddenly as a head begins to shift. At this point the party will realize that the bridge they had been crossing is the sword piercing the neck of the frost titan.

Dark Stone

If the party followed the lead regarding the coming Dark Wave, they would have eventually found the hovel of Embla in a dark corner of Fishmonger Row. Upon investigation they would have found a dark stone lying in a forgotten firepit. This cursed stone causes all who touch it to bear witness of the coming Dark Wave which will sweep through Hammerfall wiping away all unbelievers. If this stone is not secured, the party will be confronted with throngs of devotees. Securing this stone demands the party delve deep into the underbelly of Hammerfall eventually leading them to the Gutted Pike.

The Gutted Pike

The Gutted Pike is the go to pub in Fishmonger Row. Home to a number of rascals and cutthroats the party can find all sorts of trouble. The pike seems normal at first but eventually things start to grow a little strange. Olaf seems to be your standard nordic bartender, long braided hair and more than a standard number of rings in his full braided beard. Being located in the center of Fishmonger Row it is quite crowded by the dregs of humanity and smells harshly of fish and is poorly ventilated so thick with smoke. The party will be encouraged to partake of the many delicacies. There are many Wave advocates present preaching of the dark wave as the investigation continues they will hear a loud sear as the smoke thickens.

Gutted Pike Menu
  • Tears of the Hafrau
  • Gutted Pike
  • Pickled Moss

Soon after partaking the room will slowly transform until they find themselves in the wet belly of a whale. All manner of fish begin to attack the party as the floor trembles and rushes with water and the wind howls with salty sea air. As they cut themselves out, they find themselves passed out on the shore of the Driftport Dockyards black stone in hand.

Throngs Of Thralls

If the party investigated the rumors of large numbers of Thralls, the party may find themselves face to face with Þorvi the Thrallspeaker. Þorvi will imply that many volunteer to be freed from the threat of Dreyrbrandr she will often make mention of those who offer themselves that don't seem to belong to seafaring cultures. The Thrallspeaker can be found in the Ycefjord. Many thralls will echo the Thrallspeaker's statements, each hailing from somewhere near Hammerfall. Others hailing from farther afield will be obviously dismissive or otherwise untruthful.

The thralls have recently found patronage in the newly appointed Gyðja Eyvor who seems to be looking out for their welfare, seeing that they receive adequate food and shelter during the harsh winter months. They are also increasingly well looked after as their owners are no longer permitted to mistreat them without the condemnation of the church.

Coronation

Eventually, the party will receive word that Egil has awoken. When the party returns to Hammerfall Keep they will find Egil kneeling before the Alvar offering up the Diadem of Storms. A horrifying visage can be seen entering the hall from a dark corner of the keep. As this figure appears, Egil stands to place the Diadem on his own head as a bolt of lightning pierces the roof of the hall landing squarely upon Alvar with a loud KRA-KOOOM sending bits of chieftain in all directions as voluminous screams rise up from the city. Dreyrbrandr turns to face the party, eyes blistering white crackling lightning.

By now the guards of Hammerfist Keep recognize you and immediately wave you into the chieftain's hall. There is a jovial spirit among the Huscarls as energetic chatter is carried upon the winds. As you enter the hall you see Chieftain Alvar standing before the high seat of Hammerfall. Egil struggles, but slowly he walks towards Chieftain Alvar before falling with a harsh crack upon one knee.

Chieftain Alvar looks:

> "Egil, thank goodness you've awakened. We feared you dead."

Egil with a labored voice:

> "Now, I promised long ago that I would not rest even for death until I brought you this crown. Today, I am true to my word."

Egil raises an elaborately decorated circlet towards Alvar.

> "Behold, the Circlet of Storms."

From a dark corner of the hall you hear slow quiet footsteps slowly growing in volume. Suddenly, emerging from the shadows is a woman bearing a horrifying visage, gaunt with blood dripping from her eye sockets. As this figure appears, Egil stands to place the Circlet upon his own head. As he does so a bolt of lightning pierces the roof of the hall falling upon Alvar with a loud `KRA-KOOOM` sending bits of chieftain in all directions as voluminous screams begin to rise up from the surrounding city.

Slowly, Dreyrbrandr turns to face you, eyes blistering white crackling lightning.

> "You lot don't seem to learn your lesson, do you?"

Stranger Danger

The party faces off with Dreyrbrandr the Stranger and the incarnation of Zlaganiya, Gothblota.

Tempest in Jarl's Longhouse

Reaver King Dreyrbrandr the Stranger

Dreyrbrandr will convey that it was promised to him by Kaldrominna that he would one day come to conquer Hammerfall after having been banished long ago in the third age of mortals. He took particular pleasure in slaying Chieftain Alvar who had bound him within a cove forty years ago as they were both competing to find the Circlet of Storms. When it became clear Dreyrbrandr would not reveal the location of the circlet, Alvar bound him to the misty aisle.

Dreyrbrandr will gloat that the party is so easily deceived and they have always been so helpful. Dreyrbrandr is grateful for their assistance and will offer them their lives if they leave the city without a fuss.

Dreyrbrandr will offer that Iihaop looks familiar, he recalls slaying someone that looked quite a lot like him recently in Lithagardr. He was a puny chieftain all too eager to beg for his life promising all the riches of his tribe and my pick of hostages, he even offered a particularly delightful redhead. He served as a good reminder to the world that I don't reave for fame or fortune. I reave for pleasure. And I took great pleasure in ridding the world of such cowardice.

He will relax on the throne and stress that his reaving days are finally behind him. He's sacked all cities worth sacking and slain all warriors worth slaying. Now is the time to form his dominion of the damned as the chosen champion of Kaldrominna. Kaldominna has blessed him with divine purpose.

Throughout combat, Dreyrbrandr makes mention of the great number of warriors who underestimated him revealing that he is cursed to reave forever and he cannot die, a lesson too many have learned too frequently.

When Goðblotá sacrifices him, he becomes incredulous and spiteful towards Kaldrominna. He's sacrificed much to grow her power and influence. His veil lifts as the true nature of his corruption becomes apparent. He tosses his lyre aside as it continues to play and begins to engage the party in earnest.

As he finally 'dies' he reveals he had been cast out as a child because the Gothi read in the runes he would bring ruin to the tribe while ushering in the dawn of a false god. He laughs wildly, I suppose the runes aren't as all knowing as the gothi proclaim, he says with a grin, while I did bring ruin to this city, Kaldrominna is very real and yet lies dreaming. Then falls into torpor.

Goðblotá, Gyðja Of Kaldróminna

Gothblota, ever silent will support the reaver king until it becomes clear he is losing, a planned sacrifice in support of Kaldrominna's greater goals, the elevation of Vitor Hammerfist.

As she leaves she shouts to Dreyrbrandr, "Stranger, Kaldrominna demands one final sacrifice." She then turns and slowly walks away as much of the life force that sustains Dreyrbrandr is drained from him.

Townsfolk

The townsfolk encountered by the party up until this point will appear to assist Dreyrbrandr. They will air whatever grievances they may have with the party until the party runs, kills, or otherwise subdues them.

Under Siege

Reaver's Retinue

The undead that had been wandering into the sea reveal themselves and assault Hammerfall as a tide of the damned. When things look most dire, Egil and his Blood Egils arrive to lift the seige.

The party can choose to reinforce a number of locations, if they fail to meet the required number of successes per location that location and the npcs present perish. Saved locations grant a boon.

Ycefjord Thralls

The most direct route to the earthbound, the frozen dead cross the Ycefljót bridge to ravage the many thralls residing in the slums of the Ycefjord district.

Obstacles:

  • The weight of the frozen dead threaten to collapse the bridge.
  • The masses of dead are undeterred and have begun forming a frozen bridge of the dead across the Ycefljót.
  • Fearing for their lives, a number of thralls have begun fleeing

Failure:

  • Thrallspeaker Thorvi perishes.
  • The Ycefljót bridge is destroyed.
  • Information related to the Dark Tide is lost.

Success:

  • Thrallspeaker Thorvi shares insight on the Dark Tide and the eager thralls.
  • Reveals a large number fled north across the Ycefljót presumably to flee Dreyrbrandr.
  • Her close relationship with the thralls allows her to share a path through the thick taiga shortening travel time.
  • She additionally grants a single potion of cold resistance.

Driftport Fishmongers

The dead that drifted into the harbor with Dreyrbrandr rise from their longships to harry Fishmonger Row.

Obstacles:

  • The dead rise from their ships and begin towing at the long ropes presumed to have been anchoring the ships to the pier. Actually pulling additional ships from the sea floor.
  • The dead begin to hack and slash at fishing boats potentially leaving the city of Hammerfall without a source of sustenance.
  • The dead begin to raze and pillage fishmonger row, destroying shop stalls and food surpluses.

Failure:

  • Fishmonger row is destroyed along with any supplies that might be necessary to travel north.

Success:

  • The party can purchase any food goods required for the trip. Port is intact with available ships to travel a ways up the Ycefljót reducing travel time. Granted a number of rations.

Nordgrave Keepers

The remaining dead rise from Nordgrave Mausoleum desecrating the mausoleum and surrounding burial sites.

Obstacles:

  • Dead banging on the Hammerfall gate houses.
  • Dead still ransacking the shanty town.
  • Dead still pouring from the Mausoleum.

Failure:

  • The party will be unable to properly entomb Dreyrbrandr.

Success:

  • The party can entomb Dreyrbrandr sparing the world from the Reaver King for a time at least. Cryptkeeper grants a potion of true sight.

Hall of the Hammerfist

The hall defends the shrine of the First Hammerfist.

Obstacles:

  • Dead at the shrine.
  • Dead at the keep.
  • Dead at Helge.

Failure:

  • The party finds the hall desecrated, Helge dead.

Success:

  • The party receives the blessing of the hammer, an additional d4 lightning to all attacks.

Cathedral of Thrumyavaskr

The conregation shelters in the sanctuary.

Obstacles:

  • Dead at the sanctuary.
  • Dead at Guthja.
  • Dead at abbey.

Failure:

  • The retinue slaughters all followers of Thrumyavaskr.

Success:

  • The party receives the blessing of Thrumyavaskr, resistance to lightning damage.

Square of Hammerfall

Hammerfall square is ravaged by undead.

Obstacles:

  • Dead ravaging markets.
  • Dead ravaging inns.
  • Dead ravaging shops.

Failure:

  • The townskeepers are destroyed with all their goods and wares.

Success:

  • The party may shop one last time before heading north.

Seige Lifted

Whether by their action or by the actions of the Blood Egils, the siege is eventually lifted.

Egil of the Blood Egils

Refuses the title of chieftain, but will secure the city for the time being as affairs are set in order.

Recounts what he's been doing the last couple years. After meeting Vitor, returned to Hammerfall to collect himself and what his goals for his life was. At this point, now searching for higher purpose, he agreed to pursue Dreyrbrandr and the Circlet of Storms for Chieftain Alvor. He didn't know that Dreyrbrandr had the circlet and thought he had the Stranger on the run. It wasn't until he pulled into the harbor that he realized he was tricked.

Will mention that he arrived to Thuwhi shortly after Dreyrbrandr departed and he did what he could to assist.

Grandmaster Helge

If Helge survived, Helge would want a full investigation of what happened and may blame Vitor and co for the disaster.

If dead, the order will have been scattered, Helge's body lying under a pile of corpses and rubble the Hammerfist not too far away.

Gythja Eyvor

Eyvor flees town with the thralls towards the seat of Zlaganiya to join the remainder of the Deathless.

If surviving, the Cathedral parishioners will imply Eyvor is missing and that the last priestess died under suspicious circumstances nearly a year ago. This can lead to her chambers where they may find an obsidian stone, vials, and correspondence with a number of individuals, one amassing forces near the Strigavenari, one operating from the kingdom of Arkenwrath, and one mentioning secret expeditions into an ancient ruined temple within the Immortal City.

Thrallspeaker Thorvi

If Thorvi survived, she will tell the party many thralls have crossed the Ycefjord after Eyvor fleeing the city in search of the mythical first temple of Thrumyavaskr.

She will also speak of the throngs of thralls that volunteered to be taken.

Loose Ends

The Reaver King

Dreyrbrandr is not destroyed, just entered a deep slumber. What can be done with him? His body should be disposed of somehow. They can reduce him to ash but will return in 1d1000 years. If simply buried as is, he will return in 1d100 years. To seal him away safely, he can be stored within the vault of the Mausoleum of Hlad'frore.

The Deathless

The Deathless will make a final plea to the party to slay the earthbound.

Twilight

The Earthbound will not allow the party to leave having seen the truth.

Transitions between all faces of the earthbound old one.